﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class GameMgr : MonoBehaviour
{
    [SerializeField]
    private Vector2 screenSize;
    public static Vector2 ScreenSize ;

    private void Awake()
    {
        ScreenSize = screenSize;

//#if UNITY_EDITOR
        gameObject.AddComponent<DebugGUI>();
//#endif
    }

    // Start is called before the first frame update
    async void Start()
    {
        await GameIniter.InitAsync();
        UIMainMenu.Ins.LoadOver();
    }

    // Update is called once per frame
    void Update()
    {
    }

    private void OnDestroy()
    {
        
    }
}
